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National Sparking League

HyperBigLouie Week 16 Season 1 Playlist
Rulesets

Rules & formats

Official ruleset

National Sparking League — Season 01

Updated May 12, 2026 · League Discord

Format overview

  • 5v5 clan match with 2 substitutes per side.
  • 12 total rounds per league match — no king-of-the-hill, no life system. All 5 players from each side will fight.
  • Split into 3 phases. The first 10 rounds are 4 singles matches; the final phase is a 2v2 captain DP.

Character selection (KAMEHOUSE rule)

  • All 4 starting players and the subs must use different characters across the match — including metas.
  • A different variant of the same character counts as a different character.
  • Whoever fights first only fights 1 opponent. The goal is to win the most rounds across the match.

Bracket flow & home advantage

We go from bottom to top. Subs sit on the sides; the first phase is the bottom row.

  • Phase 1 (bottom row): Home-side player 1 picks his opponent on the Away side. The last two Away players who didn't fight then fight each other — that's the home perk.
  • Phase 2 (second row): Away-side player 3 picks which Home-side player fights first. The remaining Home-side players fight each other.
  • Phase 3 (final): team captain vs. team captain in a 2v2 DP.

Phase 1 — players 1 & 2

2 rounds max per fight. Scoring runs to a maximum of 2 points.

  • 2–0 result: 2 points to the winning side. Fight ends.
  • 1–1 result: 1 point each (mutual scenario).

Phase 2 — players 3 & 4

3 rounds per fight. Meta characters are unlocked here, but with hard limits.

  • Apart from his main character, each player may use a meta for 1 round only — UI Goku, Whis, Beerus, Androids, Fusions, or Giants.
  • Meta lock chain: if the 3rd player uses an auto-dodge meta (Whis or UI Goku), Androids and Beerus are locked for both that player and the 4th player.
  • If the 4th player then also goes meta, only Fusions or Giants remain available.
  • Scoring runs to a max of 3 points (3–0, 2–1). There are no mutual scenarios in Phase 2.

Phase 3 — captain DP

Team captains face off in a 2v2 DP. Max points from this phase: 2.

  • Each captain may pair 1 meta + 1 regular character in their DP duo. Only the 5th player (captain) gets this meta-plus-regular pairing.
  • Captains don't have to start in base form for earlier phases, but base form does apply to the final captain DP.
  • DP cost limit: 7DP or less. Standard 8DP is allowed only if the character's base form is their only form.
  • Sparking: 1 sparking per character in the captain's DP — so 2 sparkings total per captain in that match. Every other match in the day is 1 sparking per character as usual.

Match results

Each league match resolves as a Win, Loss, or Draw based on total rounds.

  • Winner: rounds-won vs. rounds-lost gap of 7–5 or larger.
  • Loser: 5–7 or larger gap on the losing side.
  • Draw: 6–6 only — unless both teams cannot make the match.

Standings & playoff goal

  • Win: 3 points. Draw: 1 point. Loss: 0.
  • League goal: finish top 4 by total points to make playoffs.

Connection test & LAN rule

  • 1 connection test per match. A second may be granted if necessary.
  • Connection test must be performed with Goku Blue only. Any other character = a warning.
  • If a player is accused of a bad connection, they must prove two things from their PS5: their connection type and connection speed. Failing this means they have to be subbed out; passing means the match proceeds.

Penalty & infraction guide

  • Each side gets 2 warnings per match.
  • Beyond the warnings, every mistake costs the offending side 1 round.
Posted by HyperBigLouie & MorrisonM1.